The game features graphics which are very stylized and simple looking, like children's scribbles across a black page.įor its time Vib-Ribbon was very unique because the software loaded into the RAM and allowed players to generate their own levels based on any music CD they had, resulting in a level of replayability which continues even today. As the player progresses through the difficulties the frequency of the obstacles increases as well as the speed of Vibri, eventually culminating with the inclusion of combined obstacles where the player must press both buttons at the same time. Score is kept and placed on a scoreboard, however the scoreboard feature is rendered useless due to the fact that it is reset every time the game is switched off. At the end of the song the player is awarded with a numerical score and Vibri will sing a song, the length of which is increased the higher the score. If, however, the player makes it through a number of obstacles in a row, Vibri will go up a form from Rabbit to a Princess. Failing to make it through an obstacle will cause Vibri to change form from a Rabbit to a Frog and to a Worm, if the player then fails after that its game over. To get through the obstacles the player must press a button in time with the music to get Vibri through the obstacle. In the game the player controls Vibri a rabbit skipping across a 2D wire for the duration of a song whilst avoiding various obstacles represented as shapes across the wire. Gameplay This is a handy image to keep around when playing! The game was only released in Europe and Japan making it highly sought after for collectors. The game was designed by Masaya Matsuura the creator of PaRappa the Rapper. It's a shame this game will likely never come out in the U.S.Vib-Ribbon is a music game for the Playstation released in 1998. This adds almost infinite playability to the game, since any new CD you have means new levels to play. The game itself comes with a few songs, but you can insert your own music CDs to come up with brand-new levels for each song on them. But the cool part is that obstacles can be mixed, so in those cases you have to press two buttons simultaneously. You press a button that corresponds to the type of obstacle he has to get past (there are four of them). You play as this rabbit-type character who has to jump, twirl, step and loop his way through a world created entirely by the beats and speed of music. Graphically speaking, Vib-Ribbon isn't that impressive. At first glance, this game looks like crap. It's a music game, but a little bit different than either of those titles. Vib-Ribbon is the latest game from SCEI and developer NaNaOn-Sha, the same team that brought us PaRappa and Umjammer Lammy. However, the fact you could generate your own music with CDs was a hugely interesting feature that was copied by various other rhythm and music-based games as the years have gone by. The game only came with six songs, though, which made it quite easy to burn through the content. While today it might not hold a candle to modern rhythm games in terms of unicity, at the time Vib Ribbon was a genuine game-changer. If you get hit too many times in worm form, it is back to the start for you! Intriguing score-based gameplay ahead of its time If you keep getting hit as you play, you devolve from a rabbit to a frog, and from a frog to a worm. You need to try and work through the obstacles to the beat of the music, managing things like blocks, waves, loops, and pits, which require you to press the right button at the correct time to avoid losing your rhythm. The whole purpose of the game is for you to move along a line that is filled with obstacles, like loop-the-loop systems. You play as Vibri, a wireframe rabbit-like creature that basically has to make its way through the games various levels engaging in a rhythm game. this is a game that caught a lot of attention at the time. Noted for being more of an experience as opposed to a typical game with a plotline etc. The game, released in 1999 in Japan and 2000 in Europe, was a pretty big success at the time. While some might find modern rhythm games like Crypt of the Necrodancer a touch more engaging, Vib Ribbon offered a game-changing opportunity for its release. With an intriguing wireframe style and a very interesting vector style of art, this is a game that really showed what can be done with minimalistic art paired up with unique gameplay. As one of the first majorly successful rhythm games, Vib Ribbon managed to draw huge praise from fans of this interesting form of video gaming. Vib Ribbon is developed by NanaOn-Sha, and was published by Sony themselves. Do you like your games to come with a bit of verve and rhythm? Then you might want to look into PSX classic Vib Ribbon.